It doesn't work the same as the other because one is ultraviolet while the other is infrared.
B. It’s the same roughly at all latitudes
The efficiency of an ideal Carnot heat engine can be written as:

where

is the temperature of the cold region

is the temperature of the hot region
For the engine in our problem, we have

and

, so the efficiency is
Answer:
As the wavelength of an electromagnetic wave _decrease__ the frequency of the wave _increase_______.
Explanation:
What is the relationship between frequency and wavelength?
Wavelength and frequency of light are closely related. The higher the frequency, the shorter the wavelength. Because all light waves move through a vacuum at the same speed, the number of wave crests passing by a given point in one second depends on the wavelength.
That number, also known as the frequency, will be larger for a short-wavelength wave than for a long-wavelength wave. The equation that relates wavelength and frequency is:
V= fλ
where v= velocity
f= frequency
λ = wavelength
⇒ f = v/λ
also f ∝ 1/λ
For electromagnetic radiation, the speed is equal to the speed of light, c, and the equation becomes:
C= fλ
where c= Speed of light
f= frequency
λ = wavelength
⇒ f = v/λ
also f ∝ 1/λ
Answer:
the angular velocity of the carousel after the child has started running =

Explanation:
Given that
the mass of the child = m
The radius of the disc = R
moment of inertia I = 
change in time = 
By using the torque around the inertia ; we have:
T = I×∝
where
R×F = I × ∝
R×F =
∝
F =
∝
∝ =
( expression for angular angular acceleration)
The first equation of motion of rotating wheel can be expressed as :

where ;
∝ =
Then;


∴ the angular velocity of the carousel after the child has started running =
