Answer:
True
Explanation:
When no net force is applied to a moving object, it still comes to rest because of its inertia.
Answer:
E = 440816.32 N/C
Explanation:
Given data:
Three point charge of charge equal to +3.0 micro coulomb
fourth point charge = - 3.0 micro coulomb
side of square = 0.50 m
N.m^2/c^2
Due to having equal charge on center of square, 2 charge produce equal electric field at center and other two also produce electric field at center of same value
So we have



[
[
]
plugging all value



E = 440816.32 N/C
The answer is C. that liquids and gases both take the shape of their container.
Think of it this way, if you take an ice cube and put it in your glass, it will stay in its shape and stay that way until it melts. But if you put liquid or a gas into a glass, it will take the shape of the glass that it is put into.
Answer:
The 10 rules of badminton are as follows:
1. A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice.
2. At no time during the game should the player touch the net, with his racquet or his body.
3. The shuttlecock should not be carried on or come to rest on the racquet.
4. A player should not reach over the net to hit the shuttlecock.
5. A serve must carry cross court (diagonally) to be valid.
6. During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist.
7. A point is added to a player's score as and when he wins a rally.
8. A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court.
9. Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot.
10. The shuttlecock hitting the ceiling, is counted as a fault.
Explanation: