Answer:

Explanation:
From the question we are told that:
Frequency selectivity ratio 
AM range 750 kHz to 2600 kHz
Therefore Bandwidth is


Generally the equation for The intermediate frequency is mathematically given by
Intermediate frequency=\frac{Bandwidth}{2}



Sound (like music and background sound) and detail. The music and background sound is what sets the mood for the game. In horror games, the sound is sometimes uneasy to make the player feel anxious, and when something chases you the music turns into fast-pace and making the player scared and feel that adrenaline. The detail also is a great factor. The more realistic a game is, the more it feels like real life and determines if the player will get a real reaction from the game.
Answer:
Plastic deformation, irreversible or permanent. Deformation mode in which the material does not return to its original shape after removing the applied load. This happens because, in plastic deformation, the material undergoes irreversible thermodynamic changes by acquiring greater elastic potential energy.
Elastic deformation, reversible or non-permanent. the body regains its original shape by removing the force that causes the deformation. In this type of deformation, the solid, by varying its tension state and increasing its internal energy in the form of elastic potential energy, only goes through reversible thermodynamic changes.
Answer:
The solid rod BC has a diameter of 30 mm and is made of an aluminum for which the allowable shearing stress is 25 MPa. Rod AB is hollow and has an outer diameter of 25 mm; it is made of a brass for which the allowable shearing stress is 50 MPa.