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Anvisha [2.4K]
2 years ago
15

The weight of a person can be represented by a vector that acts...

Physics
1 answer:
Maurinko [17]2 years ago
4 0
Straight down, even if the person is standing on a hill
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Use complete sentences to explain how global wind patterns such as the polar easterlies in the southern hemisphere would be impa
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The impact would be great it would possibly freeze the work or melt the polar ice caps and flood the world to were we would invent technology light years away.

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3 years ago
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The gravitational force between two objects has a magnitude of F. If both masses were doubled and the distance between them doub
Fofino [41]

Answer:

F' = F

Explanation:

The gravitational force of attraction between two objects can be given by Newton's Gravitational Law as follows:

F = \frac{Gm_1m_2}{r^2}

where,

F = Force of attraction

G = Universal gravitational costant

m₁ = mass of first object

m₂ = mass of second object

r = distance between objects

Now, if the masses and the distance between them is doubled:

F' = \frac{G(2m_1)(2m_2)}{(2r)^2}\\\\F' = \frac{Gm_1m_2}{r^2}

<u>F' = F</u>

7 0
3 years ago
The Rigidbody component adds collision to a GameObject
kifflom [539]

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
7 0
3 years ago
The distance from Abdullah's house to his school is 2.4km. Abdulla takes 0.6h to go to school on his cycle but takes only 0.4h t
vladimir1956 [14]

Answer:

The average speed can be calculated as the quotient between the distance travelled and the time needed to travel that distance.

To go to the school, he travels 2.4 km in 0.6 hours, then here the average speed is:

s = (2.4km)/(0.6 hours) = 4 km/h

To return to his home, he travels 2.4km again, this time in only 0.4 hours, then here the average speed is:

s' = (2.4 km)/(0.4 hours) = 6 km/h.

Now, if we want the total average speed (of going and returning) we have that the total distance traveled is two times the distance between his home and school, and the total time is 0.6 hours plus 0.4 hours, then the average speed is:

S = (2*2.4 km)/(0.6 hours + 0.4 hours)

S = (4.8km)/(1 h) = 4.8 km/h

5 0
2 years ago
If a resource is non renewable, it ____
Karolina [17]

it cannot be reuse and replaced for long period of time.hope it helps u

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3 years ago
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