Answer:
.
Explanation:
Assume that his calorimeter is sufficiently effective, such that no heat had escaped to the surroundings. Heat from this solution would be absorbed by either
- the solution, or
- the coffee cup.
Temperature change:
.
<h3>Heat absorbed by the solution:</h3>
Only the specific heat capacity (per unit mass) of the solution is given. Both the mass of the solution and the temperature change will be required for determining the energy change. Start by finding the mass of the solution.
.
Calculate the amount of heat absorbed from the specific heat:
.
<h3>Heat absorbed by the coffee cup:</h3>
The heat capacity of the coffee cup is given. Only the temperature change will be required for finding the amount of heat absorbed.
.
<h3>Heat that this reaction produces</h3>
Find the sum of the two parts of heat. Round to three significant figures as in the heat capacity of the coffee cup and the density of the solution.
.
Electrical energy is and 100% correct answer
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Friction is a force. A resistance force that tries to slow down and stop objects in motion. The difference between friction and air resistance is that friction acts on surfaces. For example, if I were skateboarding on a rough surface, more friction would occur so I would travel slower. If I were skareboarding on ice, I would go faster because there is much less friction to slow me down. Hope that helps:)