Answer:
b. The pirating streams are eroding headwardly to intersect more of the other streams’ drainage basins, causing water to be diverted down their steeper gradients.
Explanation:
From the Kaaterskill NY 15 minute map (1906), this shows two classic examples of stream capture.
The Kaaterskill Creek flow down the east relatively steep slopes into the Hudson River Valley. While, the Gooseberry Creek is a low gradient stream flowing down the west direction which in turn drains the higher parts of the Catskills in this area.
However, there is Headward erosion of Kaaterskill Creek which resulted to the capture of part of the headwaters of Gooseberry Creek.
The evidence for this is the presence of "barbed" (enters at obtuse rather than acute angle) tributary which enters Kaaterskill Creek from South Lake which was once a part of the Gooseberry Creek drainage system.
It should be noted again, that there is drainage divide between the Gooseberry and Kaaterskill drainage systems (just to the left of the word Twilight) which is located in the center of the valley.
As it progresses, this divide will then move westward as Kaaterskill captures more and more of the Gooseberry system.
Answer:
a. 6 seconds
b. 180 feet
Explanation:
Images attached to show working.
a. You have the position of the truck so you integrate twice. Use the formula and plug in the time t = 7 sec. Check out uniform acceleration. The time at which the truck's velocity is zero is when it stops.
b. Determine the initial speed. Plug in the time calculated in the previous step. From this we can observe that the truck comes to a stop before the end of the ramp.
Answer:
//Define the header file
#ifndef PLAYER_H
#define PLAYER_H
//header file.
#include <string>
//Use the standard namespace.
using namespace std;
//Define the class Player.
class Player
{
//Declare the required data members.
string name;
int score;
public:
//Declare the required
//member functions.
void setName(string par_name);
void setScore(int par_score);
string getName();
int getScore();
}
//End the definition
//of the header file.
#endif
Player.cpp:
//Include the "Player.h" header file,
#include "Player.h"
//Define the setName() function.
void Player::setName(string par_name)
{
name = par_name;
}
//Define the setScore() function.
void Player::setScore(int par_score)
{
score = par_score;
}
//Define the getName() function.
string Player::getName()
{
return name;
}
//Define the getScore() function.
int Player::getScore()
{
return score;
}
This statement is b which is true: hope this helped