Refraction is the bending of light<span> </span>
From the case we know that:
- The moment of inertia Icm of the uniform flat disk witout the point mass is Icm = MR².
- The moment of inerta with respect to point P on the disk without the point mass is Ip = 3MR².
- The total moment of inertia (of the disk with the point mass with respect to point P) is I total = 5MR².
Please refer to the image below.
We know from the case, that:
m = 2M
r = R
m2 = 1/2M
distance between the center of mass to point P = p = R
Distance of the point mass to point P = d = 2R
We know that the moment of inertia for an uniform flat disk is 1/2mr². Then the moment of inertia for the uniform flat disk is:
Icm = 1/2mr²
Icm = 1/2(2M)(R²)
Icm = MR² ... (i)
Next, we will find the moment of inertia of the disk with respect to point P. We know that point P is positioned at the arc of the disk. Hence:
Ip = Icm + mp²
Ip = MR² + (2M)R²
Ip = 3MR² ... (ii)
Then, the total moment of inertia of the disk with the point mass is:
I total = Ip + I mass
I total = 3MR² + (1/2M)(2R)²
I total = 3MR² + 2MR²
I total = 5MR² ... (iii)
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The length of the colour attribute is 6 characters.
<h3>What is a colour attribute?</h3>
Each colour has a distinct look based on three essential characteristics: hue, chroma (saturation), and value (lightness). It's critical to use all three of these properties when describing colour to appropriately identify it and distinguish it from others.
<h3>What is the use of colour attributes?</h3>
The HTML <font> color Attribute specifies the text color within the font element. Values of Attributes: colour name: It uses the colour name to set the text colour.
It should be noticed that colours are represented by the hex triplet.
Learn more about colour attributes here:
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Answer:
<em><u>5</u></em><em><u>0</u></em><em><u>.</u></em><em><u>6</u></em><em><u>3</u></em><em><u> </u></em><em><u>f</u></em><em><u>t</u></em><em><u>/</u></em><em><u>s</u></em><em><u> </u></em><em><u>(</u></em><em><u>2</u></em><em><u>d</u></em><em><u>p</u></em><em><u>)</u></em>
Explanation:
Speed = Distance/Time
80/1.58 = 50.63291139
= <u>50.63</u><u> </u><u>f</u><u>t</u><u>/</u><u>s</u> (2dp)
Self inductance of a solenoid does not depend on magnetic field or current. When deriving the equation you can see that its self inductance is only dependent on geometric factors