12 cm x 2 cm x 3 cm = 72 cm3
60,000 meters. no explanation
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
Gravitational Potential Energy = mgh
Explanation:
As the miner moves down, the GPE changes because the height changes.
Gravitational Potential Energy = mgh
M)³ / 6 = 4.2e9 m³
<span>so its mass is </span>
<span>M = 3300kg/m³ * 4.2e9m³ = 1.4e13 kg </span>
<span>and so its KE at 16 km/s = 16000 m/s is </span>
<span>KE = ½ * 1.4e13kg * (16000m/s)² = 1.8e21 J
</span># of bombs N = 1.8e21J / 4.0e16J/bomb = 44 234 bombs
<span>give or take.
</span>
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