Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
The wavelengths of the constituent travelling waves CANNOT be 400 cm.
The given parameters:
- <em>Length of the string, L = 100 cm</em>
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The wavelengths of the constituent travelling waves is calculated as follows;

for first mode: n = 1

for second mode: n = 2

For the third mode: n = 3

For fourth mode: n = 4

Thus, we can conclude that, the wavelengths of the constituent travelling waves CANNOT be 400 cm.
The complete question is below:
A string of length 100 cm is held fixed at both ends and vibrates in a standing wave pattern. The wavelengths of the constituent travelling waves CANNOT be:
A. 400 cm
B. 200 cm
C. 100 cm
D. 67 cm
E. 50 cm
Learn more about wavelengths of travelling waves here: brainly.com/question/19249186
When you first pull back on the pendulum, and when you pull it back really high the Potential Energy is high and the Kinetic Energy is low, But when up let go, and it gets right around the middle, that's when the Potential energy transfers to Kinetic, at that point the kinetic Energy is high and the potential Energy is low. But when it comes back up at the end. The same thing will happen, the Potential Energy is high, and the Kinetic Energy is low. Through all of that the Mechanical Energy stays the same.
I hope this helps. :)
Brainliest?
Answer:
the mechanical equivalent of heat states that motion and heat are mutually interchangeable and that in every case
Explanation:
Good morning.
We have:

Where
j is the unitary vector in the direction of the
y-axis.
We have that

We add the vector
-a to both sides:

Therefore, the magnitude of
b is
47 units.