Answer:
A sound wave can be affected by a lot of different variables. As an audio engineer some of the more common things we deal with involve air temperature, humidity and even wind. The first two affect the speed at which the wave travels, while wind can actually cause a phase like effect if it is blowing hard enough. Another big one though not directly related to the air is walls and other solid objects that cause the sound wave to bounce off of them and reflect. This causes a secondary wave that isn’t as strong as the first wave but is the cause of “muddy” sounding venues when you are indoors.
Explanation:
The particles of the medium just vibrate in place. As they vibrate, they pass the energy of the disturbance to the particles next to them, which pass the energy to the particles next to them, and so on.
The hypothesis would be can professional swimmer hold their breath longer than people who aren't
Answer:
Illumination = 200 fc
luminance = 2FL
Explanation:
given data
desired brightness = 100 fL
painted medium green reflectance = 50 percent
illumination = 4c
solution
we get here Illumination by using the formula that is
Illumination = luminance ÷ reflectance ......................1
Illumination = 100 fL ÷ 0.50
Illumination = 200 fc
With light colored cream paint with a reflectance of 75% the required illumination is 133 fc.
and
luminance will be
luminance = Illumination × reflectance = 4fc × 0.5 = 2FL