Yes, friction eventually slows down objects, unless you are in space. Hope this helps!
Answer:
An incident ray is a ray of light that strikes a surface. The angle between this ray and the perpendicular or normal to the surface is the angle of incidence.
The reflected ray corresponding to a given incident ray, is the ray that represents the light reflected by the surface. The angle between the surface normal and the reflected ray is known as the angle of reflection. The Law of Reflection says that for a specular (non-scattering) surface, the angle of reflection always equals the angle of incidence.
Answer:
The speed of player is given by

Explanation:
The time of flight for a projectile motion is given by
(i)
where t is the time of flight, v is the initial speed, and α is the angle.
Now the person must also reach the impact point of ball in the same time as above.
Now the total distance D the player needs to cover is basically R horizontal range of projectile minus the distance d, range R is given by,

Now the distance the player must cover is given by
D= R-d
D=
- d
(ii)
Now the average speed of player is given by
(iii)
Replacing the values of D and T from eq. (i) and (ii) in eq. (iii).


Answer:
D
Explanation:
P=Work/Time
The rate at which work is done matches that.