Answer:
The velocity of a particle relative to S is equal to its velocity relative to S′ plus the velocity of S′ relative to S. We can extend Equation 4.35 to any number of reference frames. For particle P with velocities →vPA, →vPB, and →vPC in frames A, B, and C, →vPC=→vPA+→vAB+→vBC.
Explanation:
Resultant Velocity. Multiply the acceleration by the time the object is being accelerated. For example, if an object falls for 3 seconds, multiply 3 by 9.8 meters per second squared, which is the acceleration from gravity. The resultant velocity in this case is 29.4 meters per second.
Answer:
Speed, Vfx = 7.619 m/s
Explanation:
Vertical distance, Dx = 5.4m
Horizontal distance, Dy = 8m
Acceleration due to gravity, g = 9.8m/s²
Initial speed, Vix = 0m/s²
To find the speed, we would use the second equation of motion to find the time, t;
Dx = Vixt + ½gt²
Substituting into the equation, we have;
5.4 = 0(t) + ½(9.8)*t²
5.4 = 0 + 4.9t²
Rearranging the equation, we have;
4.9t² = 5.4
t² = 5.4/4.9
t² = 1.1020
Taking the square root of both sides;
t = 1.050 secs.
For the speed;
Dy = Vfxt
Vfx = Dy/t
Vfx = 8/1.050
Vfx = 7.619 m/s
<em>Therefore, the speed of the pelican is 7.619 m/s</em>
<span>There is an low cost and quickest alternative available for adaptive optics. Name of this technique is wavefront coding. The numerical analysis pretends to show the robustness of the technique under changes in pupil diameter and wavefront shape including intersubject and intrasubject variability, using always the same restoration filter or image decoder .Using this technique it is possible to obtain high resolution images under different ocular aberrations and pupil diameters with the same decoder, opening the possibility of real time high resolution images.</span>
use Newton's gravitational law and 2nd law .....
I don’t know ask your parents