Explanation:
Video games are developed around a structure that is unique from your usual media, where there is a sense purpose in mind when playing a game, as decided by the player, and it allows them to explore creative options in order to solve scenarios, depending on the genre. In the use of phones, internet, or computers, this structure is more rare and diverse from video games, which does not lean more toward a creative purpose to build from. That idea gives people the inspiration and discover skills they never knew they even had.
1) 211m/s
2)240<span>°
3)759,600m or 759.6 km</span>
Because it's literally impossible to tell exactly where something that size is
located at any particular time.
And that's NOT because it's so small that we can't see it. It's because any
material object behaves as if it's made of waves, and the smaller the object is,
the more the size of its waves get to be like the same size as the object.
When you get down to things the size of subatomic particles, it doesn't make
sense any more to try and talk about where the particle actually "is", and we only
talk about the waves that define it, and how the waves all combine to become a
cloud of <em><u>probability</u></em> of where the particle is.
I know it sounds weird. But that's the way it is. Sorry.
Explanation:
The time taken by a wave crest to travel a distance equal to the length of wave is known as wave period.
The relation between wave period and frequency is as follows.
T = \frac{1}{f}T=
f
1
where, T = time period
f = frequency
It is given that wave period is 18 seconds. Therefore, calculate the wave period as follows.
T = \frac{1}{f}T=
f
1
or, f = \frac{1}{T}f=
T
1
= \frac{1}{18 sec}
18sec
1
= 0.055 per second (1cycle per second = 1 Hertz)
or, f = 5.5 \times 10^{-2} hertz5.5×10 −2 hertz
<h3>Thus, we can conclude that the frequency of the wave is 5.5 \times 10^{-2} hertz5.5×10 −2 hertz .</h3>