Answer:
Explanation:
Given
charge of first body 
charge of second body 
Particle 1 is at origin and particle 2 is at 
third Particle which charge +q must be placed left of
because it will repel the q charge while
will attract it
suppose it is placed at a distance of x m








Newtons 1st law of motion states that the object will continue to move at its present speed and direction until an outside force acts upon it.
So unless the objects inside the car are restrained, they will continue moving at whatever speed the car is traveling at, even if the car is stopped by a crash.
Clever problem.
We know that the beat frequency is the DIFFERENCE between the frequencies of the two tuning forks. So if Fork-A is 256 Hz and the beat is 6 Hz, then Fork-B has to be EITHER 250 Hz OR 262 Hz. But which one is it ?
Well, loading Fork-B with wax increases its mass and makes it vibrate SLOWER, and when that happens, the beat drops to 5 Hz. That means that when Fork-B slowed down, its frequency got CLOSER to the frequency of Fork-A ... their DIFFERENCE dropped from 6 Hz to 5 Hz.
If slowing down Fork-B pushed it CLOSER to the frequency of Fork-A, then its natural frequency must be ABOVE Fork-A.
The natural frequency of Fork-B, after it gets cleaned up and returns to its normal condition, is 262 Hz. While it was loaded with wax, it was 261 Hz.
The so-called "terminal velocity" is the fastest that something can fall
through a fluid. Even though there's a constant force pulling it through,
the friction or resistance of plowing through the surrounding substance
gets bigger as the speed grows, so there's some speed where the resistance
is equal to the pulling force, and then the falling object can't go any faster.
A few examples:
-- the terminal velocity of a sky-diver falling through air,
-- the terminal velocity of a pecan falling through honey,
-- the terminal velocity of a stone falling through water.
It's not possible to say that "the terminal velocity is ----- miles per hour".
If any of these things changes, then the terminal velocity changes too:
-- weight of the falling object
-- shape of the object
-- surface texture (smoothness) of the object
-- density of the surrounding fluid
-- viscosity of the surrounding fluid .