Recall that average velocity <em>v</em> is given by
<em>v</em> = ∆<em>x</em>/∆<em>t</em>
where ∆<em>x</em> is displacement and ∆<em>t</em> is time.
Under constant acceleration, average velocity is also equal to the average of the initial and final velocities,
<em>v</em> = (<em>v</em>₂ + <em>v</em>₁)/2
The player starts at rest, so <em>v</em>₁ = 0, and speeds up to <em>v</em>₂ = 5.45 m/s in a matter of ∆<em>t</em> = 3.02 s. So
∆<em>x</em> = (<em>v</em>₂ + <em>v</em>₁) ∆<em>t</em> / 2
∆<em>x</em> = (5.45 m/s) * (3.02 s) / 2
∆<em>x</em> ≈ 8.23 m
<span>The reason a static method can't access instance variable is because static references the class not a specific instance of the class so there is no instance variable to access.</span>
The molarity of 10% CaCl2 is 0.9%
concentration of the given salt CaCl₂ = 10%
Density of a solution = 1.0835 g/cm³
Volume = m / d
= 100 / 1.0835
= 92.29 litres
Density = mass / volume
1.0835 × 92.29 = mass
mass = 99.99 gram
Thus the molarity can be calculated by = moles of solute / volume of solution multiplied by 100
= 0.9008/ 92.29 X 100 %
= 0.009 X 100 %
= 0.9 %
The molarity of 10% CaCl2 is 0.9%
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