Given ,
initial velocity , u = 20 m/s
final velocity , v = 60 m/s
time taken = 2 seconds
Now ,
hope helpful~
Answer:
c. 4 meters/second
Explanation:
The formula to calculate average speed is:
Answer:
2.91 x 10¹² sec
Explanation:
d = distance of nearest star, Proxima Centauri = 4.3 ly = 4.3 x 9.46 x 10¹⁵ m
v = speed of new horizon probe = 14 km/hr = 14000 m/s
t = time taken for the new horizon probe to reach nearest star, Proxima Centauri = ?
Using the equation
d = v t
Inserting the values given
4.3 x 9.46 x 10¹⁵ = (14000) t
t = 2.91 x 10¹² sec
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
<span>Generally speaking, the level of molecular motion is highest in gases, where molecules move around freely in space, bouncing off of each other, and lowest in solids, where molecules are bound together in a rigid structure. As such, the answer would be A; "the molecules in air move more than the molecules in wood".</span>