Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
The Pauli exclusion principle state that : D. Two electrons occupy the same orbital only if they have opposite spins
This happen because he stated that in an atom or molecule, two electrons CANNOT have same four electronic quantum numbers
hope this helps
You're right, Answer C
The dust and gas accumulate to form a solar nebula, which later on creates the star and the planets.
The height of the ball above the ground is 38.45 m
First we will calculate the velocity of the ball when it touch the ground by using first equation of motion
v=u+gt
v=0+9.81×2.8
v=27.468 m/s
now the height of the ground can be calculated by the formula
v=√2gh
27.468=√2×9.81×h
h=38.45 m