<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
The best and most correct answer among the choices provided by your question is the third choice or letter C.
<span>The statement "Your hypothesis must be testable." is true about the scientific process.
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Answer:
240m/s
Explanation:
The equation to calculate is wavelength= velocity/ frequency so to find the velocity you would have to multiply frequency by wavelength.
Answer:
1.0 m/s
Explanation:
First, convert to SI units.
0.30 km × (1000 m / km) = 300 m
5.0 min × (60 s / min) = 300 s
Speed is distance divided by time:
300 m / 300 s = 1.0 m/s
When the iron bar is placed within the coils of a solenoid it then becomes a magnet.