Answer:
Explanation:
A 40kg child throw stone of 0.5kg
At a direction of 5m/s
Recoil can be calculated using recoil of a gun formula
m_1•v_1 + m_2•v_2
m_1•v_1 = -m_2•v_2
The negative sign show that the momentum of the boy is directed oppositely to that of the stone
m_1 Is mass of boy
v_1 is the recoil velocity of the boy
m_2 is mass of stone
v_2 is the velocity of stone
Then,
m_1•v_1 = -m_2•v_2
40•v_1 = -0.5 × 5
40•v_1 = -2.5
v_1 = -2.5 / 40
v_1 = -0.0625 m/s
The recoil velocity of the boy is 0.0625 m/s
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
D.
Always use the right tool to get accurate measurements
Answer:
(a) 1.414 km
(b) 1.06 m/s
Explanation:
(a) For John:
Distance = 1 km north and then 1 km east
Speed = 1.5 m/s
total distance traveled = 1 + 1 = 2 km = 2000 m
Time taken to travel = Distance / speed
t = 2000 / 1.5 = 1333.3 seconds
Displacement =
(b) For jane :
Time is same as john = 1333.33 second
Distance = 1.414 km = 1414 m
Speed = distance / time = 1414 / 1333.33 = 1.06 m/s