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spin [16.1K]
3 years ago
7

Through Newton’s third law of motion, we know that if a rocket ship pushes down on the ground, the ground will push back up on t

he rocket ship with how much force? 1 Point
A.
Half as much Force
B.
Twice as much Force
C.
Equal Amount of Force
D.
Zero Force
Physics
1 answer:
vova2212 [387]3 years ago
6 0
<span>C.
Equal Amount of Force</span>
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. A 40.0-kg child standing on a frozen pond throws a 0.500-kg stone to the east with a speed of 5.00 m/s. Neglecting friction be
tamaranim1 [39]

Answer:

Explanation:

A 40kg child throw stone of 0.5kg

At a direction of 5m/s

Recoil can be calculated using recoil of a gun formula

m_1•v_1 + m_2•v_2

m_1•v_1 = -m_2•v_2

The negative sign show that the momentum of the boy is directed oppositely to that of the stone

m_1 Is mass of boy

v_1 is the recoil velocity of the boy

m_2 is mass of stone

v_2 is the velocity of stone

Then,

m_1•v_1 = -m_2•v_2

40•v_1 = -0.5 × 5

40•v_1 = -2.5

v_1 = -2.5 / 40

v_1 = -0.0625 m/s

The recoil velocity of the boy is 0.0625 m/s

6 0
3 years ago
The Rigidbody component adds collision to a GameObject
kifflom [539]

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
7 0
2 years ago
To get an accurate data reading, scientists must be sure to
joja [24]
D.
 Always use the right tool to get accurate measurements

8 0
3 years ago
John walks 1.00 km north, then turns right and walks 1.00 km east. His speed is 1.50 m/s during the entire stroll.a) What is the
avanturin [10]

Answer:

(a) 1.414 km

(b) 1.06 m/s

Explanation:

(a) For John:

Distance = 1 km north and then 1 km east

Speed = 1.5 m/s

total distance traveled = 1 + 1 = 2 km = 2000 m

Time taken to travel = Distance / speed

t = 2000 / 1.5 = 1333.3 seconds

Displacement = \sqrt{1^{2}+1^{2}}=1.414 km

(b) For jane :

Time is same as john = 1333.33 second

Distance = 1.414 km = 1414 m

Speed = distance / time = 1414 / 1333.33 = 1.06 m/s

3 0
3 years ago
Which answer is right? thanks if u help me! :)
enyata [817]

Answer:7.5 x 10* 14

Explanation:

7 0
3 years ago
Read 2 more answers
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