The coil polarity in a waste-spark system is determined by the direction in which the coil is wound (left-hand rule for conventional current flow)and can’t be changed. For example, if a V-8 engine has a firing order of 18436572 and the number 1 cylinder is on compression, which cylinder will be on the exhaust stroke?
Answer:

Explanation:
Cold water in: 
Hot water in: 

Step 1: Determine the rate of heat transfer in the heat exchanger




Step 2: Determine outlet temperature of hot water



Step 3: Determine the Logarithmic Mean Temperature Difference (LMTD)










Step 4: Determine required surface area of heat exchanger



Step 5: Determine length of heat exchanger



The height at which the mass will be lifted is; 3 meters
<h3>How to utilize efficiency of a machine?</h3>
Formula for efficiency is;
η = useful output energy/input energy
We are given
η = 60% = 0.6
Input energy = 4 KJ = 4000 J
Thus;
0.6 = useful output energy/4000
useful output energy = 0.6 * 4000
useful output energy = 2400 J
Work done in lifting mass(useful output energy) = force * distance moved
Useful output energy = 800 * h
where h is height to lift mass
Thus;
800h = 2400
h = 2400/800
h = 3 meters
Read more about Machine Efficiency at; brainly.com/question/3617034
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Answer:
I think true
Explanation:
Well I mean...we cant see the future. Certain things will be achieveable in different ganerations like going on mars
Answer:
//Define the header file
#ifndef PLAYER_H
#define PLAYER_H
//header file.
#include <string>
//Use the standard namespace.
using namespace std;
//Define the class Player.
class Player
{
//Declare the required data members.
string name;
int score;
public:
//Declare the required
//member functions.
void setName(string par_name);
void setScore(int par_score);
string getName();
int getScore();
}
//End the definition
//of the header file.
#endif
Player.cpp:
//Include the "Player.h" header file,
#include "Player.h"
//Define the setName() function.
void Player::setName(string par_name)
{
name = par_name;
}
//Define the setScore() function.
void Player::setScore(int par_score)
{
score = par_score;
}
//Define the getName() function.
string Player::getName()
{
return name;
}
//Define the getScore() function.
int Player::getScore()
{
return score;
}