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Nana76 [90]
3 years ago
9

... is an actual sequence of interactions (i.e., an instance) describing one specific situation; a ... is a general sequence of

interactions (i.e., a class) describing all possible ... associated with a situation. ... are used as examples and for clarifying details with the client. ... are used as complete descriptions to specify a user task or a set of related system features.
Engineering
1 answer:
Alexandra [31]3 years ago
3 0

Answer:

  1. Scenario
  2. Use case
  3. Scenarios
  4. Scenarios
  5. Use case

Explanation:

A <u>scenario</u> is an actual sequence of interactions (i.e., an instance) describing one specific situation; a <u>use case</u> is a general sequence of interactions (i.e., a class) describing all possible <u>scenarios</u> associated with a situation. <u>Scenarios</u> are used as examples and for clarifying details with the client. <u>Use cases</u> are used as complete descriptions to specify a user task or a set of related system features.

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A gear train has two gears. The driver gear has 8 teeth and a diametral pitch of 6 teeth/inch. the follower gear has 24 teeth. W
Sliva [168]

Answer:

18 teeth/inch

Explanation:

Given that: i. driver gear has 8 teeth and diametral pitch of 6 teeth/inch.

                  ii. follower gear has 24 teeth.

Let the followers diametral pitch be represented by x.

Then,

8 teeth ⇒  6 teeth/inch

24 teeth ⇒ x teeth/inch

So that;

x = \frac{24 x 6}{8}

   = \frac{144}{8}

   = 18 teeth/inch

The diametral is 18 teeth/inch

3 0
3 years ago
2. When manipulating your pedals, you should use your
astra-53 [7]

Answer:

D. left foot for the accelerator and your right foot for the brake.

* Hopefully this helps:) mark me the brainliest:)!!

7 0
3 years ago
Read 2 more answers
Write a class named FBoard for playing a game, where player x is trying to get her piece to row 7 and player o is trying to make
OverLord2011 [107]

Answer:

12345=V

Explanation:

7 0
3 years ago
Write an application that reads three integers, adds all three together, computes an average of the three entries, and computes
Natali5045456 [20]

Answer:

//The program prompts user to input three integers and it displays them, adds and gets their average

//begin

public class Test

{

  public static void Main()

  {

     //input intergers

int[] score = new int[3];

      int avg,rem,sum = 0;

     

      for(int i=0;i<3;i++)

      {

      Console.WriteLine("Enter an integer score ");

      score[i] = Convert.ToInt32(Console.ReadLine());

      sum = sum + score[i];

      }

      avg = sum/3;

      rem = sum%3;

     

      Console.WriteLine("The average of "+score[0]+","+score[1]+","+score[2]+" is "+avg +" with a remainder of "+rem);

     

  }

}

3 0
3 years ago
How do technological artifacts affect the way that you live?
Maslowich

Answer:

Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.

When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc

Explanation:

Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.

3 0
3 years ago
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