Answer:
the answer is most likely likely to be 2
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
12m
Explanation:
Given parameters:
Distance walked westward = 2.8m
Time of travel = 5min
Distance walked eastward = 9.2m
Time of travel = 10min
Unknown:
The total shopper's travel distance = ?
Solution:
Total distance traveled is the sum of the length of path covered by a body. It is a scalar quantity.
Total distance = distance walked westward + distance walked eastward
Total distance = 2.8m + 9.2m = 12m
Not having clean water to drink or bath. Also some organizations that live in the water might die because the water is polluted and that would be toxic form them
150*4=600
So the answer is 600