Answer:
Yes. Walking is controlled falling because you need to let go in order to move forward. If you never let your foot fall, your movements would be stilted and robotic. And according to medical engineers," When we walk normally we are constantly correcting tiny falls to keep ourselves stable."
Explanation:
Answer:
Option B
Explanation:
The butter forms a new arrangement of atoms i.e from solid to liquid
Most likely, the light wave will be absorbed by the wall. Without any information as to the size and color of the wall, the location and size of the hole, or the location of the light wave, this is a generalized probability problem. For all of the places the light could be, it's more likely that it hits the wall than the hole (if the hole is less than 50% of the area of the wall).
Static frictional force = ƒs = (Cs) • (Fɴ)
2.26 = (Cs) • m • g
2.26 = (Cs) • (1.85) • (9.8)
Cs = 0.125
kinetic frictional force = ƒκ = (Cκ) • (Fɴ)
1.49 = (Cκ) • m • g
1.49 = (Cκ) • (1.85) • (9.8)
Cκ = 0.0822
Answer:
I hear points of low volume sound and points of high volume of sound.
Explanation:
This is because, since the two sources of sound have the same frequency and are separated by a distance, d = 10 mm, there would be successive points of constructive and destructive interference.
Since their frequencies are similar, we should have beats of high and low frequency.
So, at points of low frequency, the amplitude of the wave is smallest and there is destructive interference. The frequency at this point is the difference between the frequencies from both speakers. Since the frequency from both speakers is 400 Hz, we have, f - f' = 400 Hz - 400 Hz = 0 Hz. So, the volume of the sound is low(zero) at these points.
Also, at points of high frequency, the amplitude of the wave is highest and there is constructive interference. The frequency at this point is the sum between the frequencies from both speakers. Since the frequency from both speakers is 400 Hz, we have, (f + f') = 400 Hz + 400 Hz = 800 Hz. So, the volume of the sound is high at these points.
So, as you wander around the room, I should hear points of high and low sound across the room.