Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Test:
Performing a Litmus Test
Result:
Litmus paper gives the user a general indication of acidity or alkalinity as it correlates to the shade of red or blue that the paper turns.
- To test the pH of a substance, dip a strip of litmus paper into the solution or use a dropper or pipette to drip a small amount of solution onto the litmus paper.
- Blue litmus paper can indicate an acid with a pH between 4 and 5 or lower.
- Red litmus paper can show a base with a pH greater than 8.
- If a solution has a pH between 5 and 8, it will show little color change on the litmus paper.
- A base tested with blue litmus paper will not show any color change, nor will an acid tested with red litmus paper register a change in color.
Explanation:
1. Movement of water, food and mineral salts in plants
2. Absorption of water by towels when wiping our bodies
3. It is used to absorb ink using a blotting paper or tissue
First is melts then it expands next it gets cooler Finally it gains ener. Hope this helps you out.