Answer:

Explanation:
Given:
- mass of the object,

forces by two mutually perpendicular ropes of the attached to the object:
<u>Now we find the resultant force effect due to the two given forces:</u>



<u>Now the acceleration will be due to this resultant force:</u>



Answer: Some challenges that I could see would be the walls, possibly a moat, tar, and the towers.
Explanation: The wall is obliviously a main problem, trying to get over it or through it is a difficult challenge. The moat (if it has one) means that there is more than likely only one way to get in or out. If it does have tar it means that the attackers are going to be put in a "sticky situation" And finally the towers, they have people at the top shooting arrows down at you, or throwing things at you.
Answer:
if it were to be digital then you would be able to carry it around where ever and look at it to remind you of the memories, however it probably wouldnt last as long as the physical one. eg if you phone breaks there is a chance to restore the photo but you would had to have backed it up beforehand.
Answer:
Because of the speed of the sound.
Explanation:
The first thing that happens in such cases is to take into account the speed of the sound. First, we see that the player hits the ball with the bat, if we are in the stands far enough we will hear the sound of the batting time later, this time depends on the speed of the sound which is equal to 345 [m/s].
Another visible and practical example is a fireworks display, where people nearby immediately hear the explosion. while those at a great distance will be able to see first the explosion followed by the sound.
With the following equation, we can calculate how long it takes to hear a hit or explosion
t = x / v
where:
x = distance [m]
v = sound velocity = 345 [m/s]
t = time [s]