You are running at constant velocity in the x direction, and based on the 2D definition of projectile motion, Vx=Vxo. In other words, your velocity in the x direction is equal to the starting velocity in the x direction. Let's say the total distance in the x direction that you run to catch your own ball is D (assuming you have actual values for Vx and D). You can then use the range equation, D= (2VoxVoy)/g, to find the initial y velocity, Voy. g is gravitational acceleration, -9.8m/s^2. Now you know how far to run (D), where you will catch the ball (xo+D), and the initial x and y velocities you should be throwing the ball at, but to find the initial velocity vector itself (x and y are only the components), you use the pythagorean theorem to solve for the hypotenuse. Because you know all three sides of the triangle, you can also solve for the angle you should throw the ball at, as that is simply arctan(y/x).
<span>The angle of reflection is C). the angle that the reflected ray makes with a line drawn perpendicular to the reflecting surface, that way the reflection can be seen.
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Answer:
Explanation:
a )
Time to reach the speed of 20 m/s with an acceleration of 2 m/s² can be calculated as follows .
v = u + a t
20 = 0 + 2 t
t = 20 /2 = 10 s .
Total time = 10 s + 20 s + 5 s = 35 s .
b) Average velocity = Total distance travelled / total time
Distance travelled in first 10 s
S₁ = ut + 1/2 a t²
= 0 + .5 x 2 x 10²
= 100 m
Distance travelled in next 20 s
S₂= 20s x 20 m/s = 400 m
Distance travelled in last 5 s .
deceleration in last 5 s
v = u + at
0 = 20 m/s + a x 5
a = - 4 m/s²
v² = u² - 2 a s
0 = (20 m/s)² - 2 x 4 m/s² x s
s = 50 m
S₃ = 50 m
Total distance = S₁ + S₂ + S₃
= 100 m + 400 m + 50 m
= 550 m .
Average velocity = 550 m / 35 s
= 15.71 m /s .
He can throw the hammer in the direction opposite to the direction he wants to travel in. The hammer will exert an equal and opposite force on him, as per Newton's third law, and this will help him move towards the space station.
Answer:
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