Source localization in ocean acoustics is posed as a machine learning problem in which data-driven methods learn source ranges directly from observed acoustic data: True.
<h3>What is machine learning?</h3>
Machine learning (ML) is also known as artificial intelligence (AI) and it can be defined as a subfield in computer science which typically focuses on the use of computer algorithms, data-driven techniques (methods) and technologies to develop a smart computer-controlled robot that has the ability to automatically perform and manage tasks that are exclusively meant for humans or solved by using human intelligence.
In Machine learning (ML), data-driven techniques (methods) are used to learn source ranges directly from observed acoustic data in a bid to proffer solutions to source localization in ocean acoustics.
In conclusion, a normalized sample covariance matrix (SCM) is constructed and used as the input, especially after pre-processing the pressure that's received by a vertical linear array in Machine learning (ML).
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Answer:
Approximate escape speed = 45.3 km/s
Explanation:
Escape speed

Here we have
Gravitational constant = G = 6.67 × 10⁻¹¹ m³ kg⁻¹ s⁻²
R = 1 AU = 1.496 × 10¹¹ m
M = 2.3 × 10³⁰ kg
Substituting

Approximate escape speed = 45.3 km/s
I like playing basketball. So I'm the object in motion. Until an unbalanced force comes and hits me I fall and stay at rest.
Answer:
If one side of the train is positive and the other is negative they will attract if they are the same then they will repel.
Explanation:
If both are positive they will repel if both are negative they will repel and if they are opposites they will attract.
Answer:
hmax = 1/2 · v²/g
Explanation:
Hi there!
Due to the conservation of energy and since there is no dissipative force (like friction) all the kinetic energy (KE) of the ball has to be converted into gravitational potential energy (PE) when the ball comes to stop.
KE = PE
Where KE is the initial kinetic energy and PE is the final potential energy.
The kinetic energy of the ball is calculated as follows:
KE = 1/2 · m · v²
Where:
m = mass of the ball
v = velocity.
The potential energy is calculated as follows:
PE = m · g · h
Where:
m = mass of the ball.
g = acceleration due to gravity (known value: 9.81 m/s²).
h = height.
At the maximum height, the potential energy is equal to the initial kinetic energy because the energy is conserved, i.e, all the kinetic energy was converted into potential energy (there was no energy dissipation as heat because there was no friction). Then:
PE = KE
m · g · hmax = 1/2 · m · v²
Solving for hmax:
hmax = 1/2 · v² / g