Let the mass of 2500 kg car be
and it's velocity be
and the mass of 1500 kg car be
and it's velocity be
.
After the bumping the mass be M and it's velocity be V.
By law of conservation of momentum we have

2500 * 5 + 1500 * 1=4000 * V
V = 14000/4000 = 7/2 = 3.5 m/s
So the velocity of the two-car train = 3.5 m/s
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
The difference between the sidereal and synodic months occurs becuase as our moon moves around the earth, the earth also moves around our sun. Our moon must travel a little farther in its path to make up for the added distance and complete the phase cycle.
Explanation:
Hope this helps.
Answer:
t=67.7s
Explanation:
From this question we know that:
Vo = 6m/s
a = 1.8 m/s2
D = 1500m
And we also know that:
Replacing the known values:
Solving for t we get 2 possible answers:
t1 = -44.3s and t2 = 67.7s Since negative time represents an instant before the beginning of the movement, t1 is discarded. So, the final answer is:
t = 67.7s
High frequency , it is because wavelength is inversely proportional to frequency