(a) The net flux through the coil is zero.
In fact, the magnetic field generated by the wire forms concentric circles around the wire. The wire is placed along the diameter of the coil, so we can imagine as it divides the coil into two emisphere. Therefore, the magnetic field of the wire is perpendicular to the plane of the coil, but the direction of the field is opposite in the two emispheres. Since the two emispheres have same area, then the magnetic fluxes in the two emispheres are equal but opposite in sign, and so they cancel out when summing them together to find the net flux.
(b) If the wire passes through the center of the coil but it is perpendicular to the plane of the wire, the net flux through the coil is still zero.
In fact, the magnetic field generated by the wire forms concentric lines around the wire, so it is parallel to the plane of the coil. But the flux is equal to

where

is the angle between the direction of the magnetic field and the perpendicular to the plane of the coil, so in this case

and so the cosine is zero, therefore the net flux is zero.
Answer:
Eletromagnetic radiation which is also known as visible light.
Explanation:
Answer:
- The emf of the generator is 6V
- The internal resistance of the generator is 1 Ω
Explanation:
Given;
terminal voltage, V = 5.7 V, when the current, I = 0.3 A
terminal voltage, V = 5.1 V, when the current, I = 0.9 A
The emf of the generator is calculated as;
E = V + Ir
where;
E is the emf of the generator
r is the internal resistance
First case:
E = 5.7 + 0.3r -------- (1)
Second case:
E = 5.1 + 0.9r -------- (2)
Since the emf E, is constant in both equations, we will have the following;
5.1 + 0.9r = 5.7 + 0.3r
collect similar terms together;
0.9r - 0.3r = 5.7 - 5.1
0.6r = 0.6
r = 0.6/0.6
r = 1 Ω
Now, determine the emf of the generator;
E = V + Ir
E = 5.1 + 0.9x1
E = 5.1 + 0.9
E = 6 V
For an object moving in a path that's a circle or a part of one,
the centripetal force acts in the direction toward the center of
the circle. That direction is perpendicular to the way the object
is moving.
Just tryna get points points points points points points