Answer
given,
v = (6 t - 3 t²) m/s
we know,


position of the particle

integrating both side

x = 3 t² - t³
Position of the particle at t= 3 s
x = 3 x 3² - 3³
x = 0 m
now, particle’s deceleration


a = 6 - 6 t
at t= 3 s
a = 6 - 6 x 3
a = -12 m/s²
distance traveled by the particle
x = 3 t² - t³
at t = 0 x = 0
t = 1 s , x = 3 (1)² - 1³ = 2 m
t = 2 s , x = 3(2)² - 2³ = 4 m
t = 3 s , x = 0 m
total distance traveled by the particle
D = distance in 0-1 s + distance in 1 -2 s + distance in 2 -3 s
D = 2 + 4 + 2 = 8 m
average speed of the particle



B. As job efficiency increases, stress levels decline (THIS IS WRONG)I think its between A. As job efficiency decreases, stress levels increaseD. As stress levels increase, job efficiency increases
Explanation:
Given that,
An object in free fall will fall d feet in t seconds, where d and t are related by the algebraic model as :
..........(1)
(a) We need to find the time taken by the object to fall 1148 ft. Put this in equation (1) as :


t = 8.47 seconds
(b) If the object is in free fall for 18.5 sec after it is dropped, then the height of the object is given by :

d = 5476 ft
Hence, this is the required solution.
Answer
Given,
Sirius A surface temperature,T = 9400 K
Sirius A luminosity,L = 26 L₀
L₀ is the luminosity of sun.
Radius of sun = 695700000 m
Temperature on sun surface = 5780 K
Luminous intensity is given by:-
Now

Most modern games have a sense of real-world physics, but not exactly perfect. In a video game, the realistic movement or action greatly depends on the precision of coding. In real life, movement isn't done or programmed by a strand of code.
Your presentation sounds interesting, being a gamer myself, I would look forward to it. But the choice lies in your hands. If you do reconsider, be sure you have a backup plan. Good luck to you.