Option B would be right one
according to momentum conservation
6600*2 = 13200kgm/s
5400*3 = 16200kgm/s
16200-13200 = 3000
now 6600-5400 = 1200 kg
thus 3000/1200 = 2.5 v
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
<span>The support force is 15 N. The net force on the book is zero.</span>
Initially there were 10 bulbs of 60 Watt power
So total power of all bulbs = 60 * 10 = 600 W
now each bulb used for 4 hours daily
so total energy consumed daily



now we have total power consumed in 1 year

cost of electricity = 10 cents/ kWh
so total cost of energy for one year

Now if all 60 Watt bulbs are replaced by 30 Watt bulbs
So total power of all bulbs = 30 * 10 = 300 W
now each bulb used for 4 hours daily
so total energy consumed daily



now we have total power consumed in 1 year

cost of electricity = 10 cents/ kWh
so total cost of energy for one year

total money saved in 1 year
