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Oduvanchick [21]
3 years ago
9

What are the 4 types of electricity?

Engineering
1 answer:
olchik [2.2K]3 years ago
3 0

Answer:

Fossil Fuels 67% (Non-Renewable Source): Coal 41%, Natural Gas 21% & Oil 5.1%

Renewable Energy 16%

Mainly Hydroelectric 92%: Wind 6%, Geothermal 1%, Solar 1%

Nuclear Power 13%

Explanation:

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Which type of irrigation conserves more water than other types of irrigation?
vlada-n [284]
Drip irrigation

Drip irrigation is one of the most efficient types of irrigation systems. The efficiency of applied and lost water as well as meeting the crop water need ranges from 80% to 90%
6 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
Bằng lý luận và thực tiễn, bạn hãy trình bày ý kiến của mình về quan điểm sau đây: "Quá trình dạy học là quá trình truyền thụ tr
mrs_skeptik [129]

Answer:

can you please ask in English I can't understand this language

7 0
3 years ago
A formal indication from a state, on letterhead, or an official state form, that shows the applicant has valid driving privilege
alex41 [277]

A formal indication from a state, on letterhead, or an official state form, which shows that an applicant has valid driving privileges and is clear to apply for a Colorado driver's license is called a clearance.

<h3>What is a learner's license?</h3>

A learner's license is also referred to as learner's permit and it can be defined as a category of driver's license that is issued to an individual who is learning how to drive an automobile vehicle (car).

<h3>What is a license?</h3>

A license is also referred to as a certificate and it can be defined as an authorization that is typically issued by state governments to a driver, so as to avail him or her the legal ability to physically driver in all the states across a country.

In this scenario, we can infer and logically deduce that a clearance is a formal indication from a state which shows and affirms that an applicant has valid driving privileges, and is permitted to apply for a Colorado driver's license.

Learn more about learner's license here: brainly.com/question/26289148

#SPJ1

7 0
1 year ago
Which of the following should you avoid when pulling over to the curb?
Misha Larkins [42]

Answer:

Explanation:

When preparing to move to a curb or side of the road you should always accelerate quickly to move ahead of traffic.

7 0
3 years ago
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