Answer:
Explanation:
Given
Radius of cylinder r=0.1 m
Length L=0.2 in.
Moment of inertia I=0.020 kg-m^2
Force F=1 N
We Know Torque is given by

where 


The three parts of the Earth are Atmosphere, Hydrosphere and Lithosphere.
Atmosphere is the blanket of air that surrounds the earth. It is densest close to the surface and thins out as one moves higher. Atmosphere of Earth contains mainly Nitrogen, followed by Oxygen and small amounts of water vapor, Carbondioxide and other gases.
Lithosphere is the outer most part of the earth's surface. The Earth's crust and the mantle form Lithosphere.
Hydrosphere is the part of the Earth that has water. The Oceans, seas, rivers, lakes and other water bodies constitute the Hydrosphere.
Stratosphere, Mesosphere and Ionosphere are different layers of atmosphere.
Hence, for the study of the Earth, one needs to consider earth to be made of three parts- atmosphere, Lithosphere and Hydrosphere.
C/any electrolyte that is not easily reduced or oxidized
Angular momentum is given by the length of the arm to the object, multiplied by the momentum of the object, times the cosine of the angle that the momentum vector makes with the arm. From your illustration, that will be:
<span>L = R * m * vi * cos(90 - theta) </span>
<span>cos(90 - theta) is just sin(theta) </span>
<span>and R is the distance the projectile traveled, which is vi^2 * sin(2*theta) / g </span>
<span>so, we have: L = vi^2 * sin(2*theta) * m * vi * sin(theta) / g </span>
<span>We can combine the two vi terms and get: </span>
<span>L = vi^3 * m * sin(theta) * sin(2*theta) / g </span>
<span>What's interesting is that angular momentum varies with the *cube* of the initial velocity. This is because, not only does increased velocity increase the translational momentum of the projectile, but it increase the *moment arm*, too. Also note that there might be a trig identity which lets you combine the two sin() terms, but nothing jumps out at me right at the moment. </span>
<span>Now, for the first part... </span>
<span>There are a few ways to attack this. Basically, you have to find the angle from the origin to the apogee (highest point) in the arc. Once we have that, we'll know what angle the momentum vector makes with the moment-arm because, at the apogee, we know that all of the motion is *horizontal*. </span>
<span>Okay, so let's get back to what we know: </span>
<span>L = d * m * v * cos(phi) </span>
<span>where d is the distance (length to the arm), m is mass, v is velocity, and phi is the angle the velocity vector makes with the arm. Let's take these one by one... </span>
<span>m is still m. </span>
<span>v is going to be the *hoizontal* component of the initial velocity (all the vertical component got eliminated by the acceleration of gravity). So, v = vi * cos(theta) </span>
<span>d is going to be half of our distance R in part two (because, ignoring friction, the path of the projectile is a perfect parabola). So, d = vi^2 * sin(2*theta) / 2g </span>
<span>That leaves us with phi, the angle the horizontal velocity vector makes with the moment arm. To find *that*, we need to know what the angle from the origin to the apogee is. We can find *that* by taking the arc-tangent of the slope, if we know that. Well, we know the "run" part of the slope (it's our "d" term), but not the rise. </span>
<span>The easy way to get the rise is by using conservation of energy. At the apogee, all of the *vertical* kinetic energy at the time of launch (1/2 * m * (vi * sin(theta))^2 ) has been turned into gravitational potential energy ( m * g * h ). Setting these equal, diving out the "m" and dividing "g" to the other side, we get: </span>
<span>h = 1/2 * (vi * sin(theta))^2 / g </span>
<span>So, there's the rise. So, our *slope* is rise/run, so </span>
<span>slope = [ 1/2 * (vi * sin(theta))^2 / g ] / [ vi^2 * sin(2*theta) / g ] </span>
<span>The "g"s cancel. Astoundingly the "vi"s cancel, too. So, we get: </span>
<span>slope = [ 1/2 * sin(theta)^2 ] / [ sin(2*theta) ] </span>
<span>(It's not too alarming that slope-at-apogee doesn't depend upon vi, since that only determines the "magnitude" of the arc, but not it's shape. Whether the overall flight of this thing is an inch or a mile, the arc "looks" the same). </span>
<span>Okay, so... using our double-angle trig identities, we know that sin(2*theta) = 2*sin(theta)*cos(theta), so... </span>
<span>slope = [ 1/2 * sin(theta)^2 ] / [ 2*sin(theta)*cos(theta) ] = tan(theta)/4 </span>
<span>Okay, so the *angle* (which I'll call "alpha") that this slope makes with the x-axis is just: arctan(slope), so... </span>
<span>alpha = arctan( tan(theta) / 4 ) </span>
<span>Alright... last bit. We need "phi", the angle the (now-horizontal) momentum vector makes with that slope. Draw it on paper and you'll see that phi = 180 - alpha </span>
<span>so, phi = 180 - arctan( tan(theta) / 4 ) </span>
<span>Now, we go back to our original formula and plug it ALL in... </span>
<span>L = d * m * v * cos(phi) </span>
<span>becomes... </span>
<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( 180 - arctan( tan(theta) / 4 ) ) ] </span>
<span>Now, cos(180 - something) = cos(something), so we can simplify a little bit... </span>
<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( arctan( tan(theta) / 4 ) ) ] </span>
Answer:
The shell hit at a distance of 1.9 x 10² km
The time of flight of the shell was 5.3 x 10² s
Explanation:
The position of the shell is given by the vector "r":
r = (x0 + v0 * t * cos α ; y0 + v0 * t * sin α + 1/2 g t²)
where:
x0 = initial horizontal position
v0 = magnitude of the initial velocity
t = time
α = launching angle
y0 = initial vertical position
g = acceleration of gravity
When the shell hit, the vertical component (ry) of the vector position r is 0. See figure.
Then:
ry = 0 = y0 + v0 * t * sin α + 1/2 g t²
Since the gun is at the center of our system of reference, y0 and x0 = 0
0 = t (v0 sin α + 1/2 g t)
t= 0 is discarded as solution
v0 sin α + 1/2 g t = 0
t = -2v0 sin α / g
t = (-2 * 2610 m/s * sin 81.9°)/ (-9.8 m/s²) = 5.3 x 10² s. This is the time of flight of the shell until it hit.
Then, the distance at which the shell hit is:
Distance = Module of r = ( x0 + v0 * t * cos α; 0) = x0 + v0 * t * cos α
Distance = 2.61 km/s * 5.3 x 10² s * cos 81.9 = 1.9 x 10² km