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cricket20 [7]
3 years ago
9

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Engineering
1 answer:
Yuri [45]3 years ago
4 0

Answer:

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Explanation:

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Oil (SAE 30) at 15.6 oC flows steadily between fixed, horizontal, parallel plates. The pressure drop per unit length along the c
Nitella [24]

Answer:

(a) The volume rate of flow per meter width = 5.6*10⁻³ m²/s

(b) The shear stress  acting on the bottom plate = 157.5 N/m²

(c) The velocity along the centerline of the channel = 0.93 m/s

Explanation:

(a)

Calculating the distance of plate from centre line using the formula;

h = d/2

where h = distance of plate

d = diameter of flow = 9 mm

Substituting, we have;

h = 9/2

  = 4.5 mm = 4.5*10^-3 m

Calculating the volume flow rate using the formula;

Q = (2h³/3μ)* (Δp/L)

Where;

Q = volume flow rate

h = distance of plate = 4.5*10^-3 m

μ = dynamic viscosity = 0.38 N.s/m²

(Δp/L) = Pressure drop per unit length = 35 kPa/m = 35000 Pa

Substituting into the equation, we have;

Q = (2*0.0045³/3*0.38) *(35000)

    = (1.8225*10⁻⁷/1.14) * (35000)

    = 1.60*10⁻⁷ * 35000

   = 5.6*10⁻³ m²/s

Therefore, the volume flow rate = 5.6*10⁻³ m³/s

(b) Calculating the shear stress acting at the bottom plate using the formula;

τ  = h*(Δp/L)

    = 0.0045* 35000

    = 157.5 N/m²

(c) Calculating the velocity along the centre of the channel using the formula;

u(max) = h²/2μ)* (Δp/L)

   = (0.0045²/2*0.38) * 35000

   =2.664*10⁻⁵ *35000

   = 0.93 m/s

7 0
3 years ago
What do you think the top TWO game elements are that directly contribute to player immersion?
fredd [130]
Sound (like music and background sound) and detail. The music and background sound is what sets the mood for the game. In horror games, the sound is sometimes uneasy to make the player feel anxious, and when something chases you the music turns into fast-pace and making the player scared and feel that adrenaline. The detail also is a great factor. The more realistic a game is, the more it feels like real life and determines if the player will get a real reaction from the game.
6 0
2 years ago
A car is traveling at sea level at 78 mi/h on a 4% upgrade before the driver sees a fallen tree in the roadway 150 feet away. Th
Dmitrij [34]

Answer: V = 47.7 mi/hr

Explanation:

first we calculate elements of aero-dynamic resistance

Ka = p/2 * CD * A.f

p is the density of air(0.002378 slugs/ft^3) for zero altitude, CD is the drag coefficient(0.35) and A.f is the front region of the vehicle

so we substitute

Ka = 0.002378/2 * 0.35 * 18

Ka = 0.00749

Now we calculate the final speed of the vehicle (V2) using the relation;

S = (YbW/2gKa)In[ (UW + KaV1^2 + FriW ± Wsinθg) / (UW + KaV2^2 + FriW ± Wsinθg)

so

WE SUBSTITUTE

150 = (1.04 * 2700 / 2 * 32.2 * 0.0075) In [(0.8 * 2700 + 0.0075 *(78mil/hr * 5280ft/1min * 1hr/3600s)^2 + 0.017 * 2700 ± 2700 * 0.04) / (0.8 * 2700 + 0.0075 * V2^2 + 0.017 * 2700 ± 2700 * 0.04)]

150 = (2808/0.483) In [(2160 + 98.16 + 153.9) / ( 2160 + 0.0075V2^2 + 153.9)]

150 = 5813.66 In [ (2160 + 98.16 + 153.9) / ( 2160 + 0.0075V2^2 + 153.9)]

divide both sides by 5813.66

0.0258 = In [ (2412.06) / ( 0.0075V2^2 + 2313.9)]

take the e^ of both side

e^0.0258 = (2412.06) / ( 0.0075V2^2 + 2313.9)

1.0261 = (2412.06) / ( 0.0075V2^2 + 2313.9)]

(0.0075V2^2 + 2313.9) = 2412.06 / 1.0261

(0.0075V2^2 + 2313.9) = 2350.7

0.0075V2^2 = 2350.7 - 2313.9

0.0075V2^2 = 36.8

V2^2 = 36.8 / 0.0075

V2^2 = 4906.6666

V2 = √4906.6666

V2 = 70.0476 ft/s

converting to miles per hour

V2 = 70.0476 ft/s * 1 mil / 5280 ft * 3600s / 1hr

V = 47.7 mi/hr

8 0
3 years ago
Bending is defined as? A. the application of a load tending to distort a member in one direction. B. the application of opposing
amm1812
Hi how are you today
4 0
2 years ago
Heather is troubleshooting a computer at her worksite. She has interviewed the computer’s user and is currently trying to reprod
Luba_88 [7]

Answer:

The correct option is A

Explanation:

Heather is trying to establish a theory of probable cause. In this step of the troubleshooting process, the person troubleshooting questions the obvious and then test the theory or response given by the user to really determine the cause. Once confirmation of this theory has been achieved, the troubleshooter then tries to establish a resolution to the problem. However in the event whereby the theory is not confirmed, the troubleshooter then tries to establish a new theory.

8 0
3 years ago
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