For the answer to the question above,
we can get the number of fringes by dividing (delta t) by the period of the light (Which is λ/c).
fringe = (delta t) / (λ/c)
We can find (delta t) with the equation:
delta t = [v^2(L1+L2)]/c^3
Derivation of this formula can be found in your physics text book. From here we find (delta t):
600,000^2 x (11+11) / [(3x10^8)^3] = 2.93x10^-13
2.93x10^-13/ (589x10^-9 / 3x10^8) = 149 fringes
This answer is correct but may seem large. That is because of your point of reference with the ether which is usually at rest with respect to the sun, making v = 3km/s.
initial velocity of the car given as

final velocity is given as

as we know that

now we can convert final speed into m/s

now acceleration is rate of change in velocity



so the acceleration of the car is 3 m/s^2
To solve this problem we will use the kinematic formula for the final velocity.

The final speed is 0 at the moment the player stops.
The time until it stops is 1.3 s
The initial speed is 200 feet / s Note (check the speed units in the problem statement, 200ft / s is very much and 200ft / h is very small)
Then, we clear the formula.

Because the player is slowing down, the acceleration goes in the opposite direction to the player's movement, and that is why it is negative.
To answer part b) we use the following formula.

Answer:
A. This is a chemical reaction because only the electrons were rearranged.
Explanation:
A.P.E.X