<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
Hey there,
Your question states: What factors affect the speed of water waves
Let's get one thing out the way, (wavelength) does

affect the the speed of water. If anything, it would be how high the wavelength's are. The higher the wavelengths are, the more that it would affect the speed, because there very high, but if it were to go longer on the width side, that would increase the speed, but that's not the case. Your correct answer would be (higher wavelength).
Hope this really helps you.
Force=A×M
10m/s×0.20kg
=2Newton
<span>The egg doesn't break when it hits the sheet because the impact time is longer. Momentum means the egg is slowed rather than coming to an abrubt halt. The softer the object that the egg hits, the longer the time it takes to break. A sheet is so soft that the force is never high enough for the egg to break.</span>
Answer:
The answer is 24 (for the first question).
Explanation:
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