Typically each development platform consists of the following components except compilers and assemblers
- The platform development simply means the development of the fundamental software which is vital in making hardware work.
- Operating system: This refers to the low-level software that communicates with the hardware so that other programs can be able to run.
- System software: This is the software that's designed in order to provide a platform for the other software. Examples include search engines, Microsoft Windows, etc.
- Compilers and assemblers: Compliers are sued in converting source code to a machine-level language. Assembler is used in converting assembly code to machine code.
- Hardware platform: This is a set of hardware where the software applications are run.
In conclusion, the correct option is Compilers and assemblers.
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Answer:
Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.
When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc
Explanation:
Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.
Answer: a) 1.05kW b) 3.78MJ c) 5.3 bars
Explanation :
A)
Conversions give 900 kcal as 900000 x 4.2 J/cal {4.2 J/cal is the standard factor}
= 3780kJ
And 1 hour = 3600s
Therefore, Power in watts = 3780/3600 = 1.05kW = 1050W
B)
At 15km/hour a 15km run takes 1 hour.
1 hour is 3600s and the runner burns 1050 joule per second.
Energy used in 1 hour = 3600 x 1050 J/s
= 3780000 J or 3.78MJ
C)
1 mile = 1.61km so 13.1 mile is 13.1 x 1.61 = 21.1km
15km needs 3.78 MJ of energy therefore 21.1km needs 3.78 x 21.1/15 = 5.32MJ =5320 kJ
Finally,
1 Milky Way = 240000 calories = 4.2 x 240000 J = 1008000J or 1008kJ
This means that the runner needs 5320/1008 = 5.3 bars
Answer:
import java.util.*;
public class Main {
public static void main(String[] args) {
double milesPerGallon = 0;
int totalMiles = 0;
int totalGallons = 0;
double totalMPG = 0;
Scanner input = new Scanner(System.in);
while(true){
System.out.print("Enter the miles driven: ");
int miles = input.nextInt();
if(miles <= 0)
break;
else{
System.out.print("Enter the gallons used: ");
int gallons = input.nextInt();
totalMiles += miles;
totalGallons += gallons;
milesPerGallon = (double) miles/gallons;
totalMPG = (double) totalMiles / totalGallons;
System.out.printf("Miles per gallon for this trip is: %.1f\n", milesPerGallon);
System.out.printf("Total miles per gallon is: %.1f\n", totalMPG);
}
}
}
}
Explanation:
Initialize the variables
Create a while loop that iterates until the specified condition is met inside the loop
Inside the loop, ask the user to enter the miles. If the miles is less than or equal to 0, stop the loop. Otherwise, for each trip do the following: Ask the user to enter the gallons. Add the miles and gallons to totalMiles and totalGallons respectively. Calculate the milesPerGallon (divide miles by gallons). Calculate the totalMPG (divide totalMiles by totalGallons). Print the miles per gallon and total miles per gallon.
Answer: l = 2142.8575 ft
v = 193.99 ft/min.
Explanation:
Given data:
Thickness of the slab = 3in
Length of the slab = 15ft
Width of the slab = 10in
Speed of the slab = 40ft/min
Solution:
a. After three phase
three phase = (0.2)(0.2)(0.2)(3.0)
= 0.024in.
wf = (1.03)(1.03)(1.03)(10.0)
= 10.927 in.
Using constant volume formula
= (3.0)(10.0)(15 x 15) = (0.024)(10.927)Lf
Lf = (3.0)(10.0)(15 x 15)/(0.024)(10.927)
= 6750 /0.2625
= 25714.28in = 2142.8575 ft
b.
vf = (0.2 x 0.2 x 3.0)(1.03 x 1.03 x 10.0)(40)/(0.024)(10.927)
= (0.12)(424.36)/0.2625
= 50.9232/0.2625
= 193.99 ft/min.