Answer:
Explanation:
Given
car A had a head start of 
and it starts at x=0 and t=0
Car B has to travel a distance of 
where
is the distance travel by car A in time t
distance travel by car A is

For car B with speed 



The correct option is B.
The length of an object, the mass of an object and the rate of time passage for an object can change depending on the situation which the object is subject to. For instance in space, the mass and the velocity of an object usually change. But, the value of the speed of light in the space is the same for all observers regardless of the motion of an object, that is, the speed of light is a constant.<span />
A pulley is another sort of basic machine in the lever family. We may have utilized a pulley to lift things, for example, a banner on a flagpole.
<u>Explanation:</u>
The point in a fixed pulley resembles the support of a lever. The remainder of the pulley behaves like the fixed arm of a first-class lever, since it rotates around a point. The distance from the fulcrum is the equivalent on the two sides of a fixed pulley. A fixed pulley has a mechanical advantage of one. Hence, a fixed pulley doesn't increase the force.
It essentially alters the direction of the force. A moveable pulley or a mix of pulleys can deliver a mechanical advantage of more than one. Moveable pulleys are appended to the item being moved. Fixed and moveable pulleys can be consolidated into a solitary unit to create a greater mechanical advantage.
This can be seen as a trick question because heat engines can typically never be 100 percent efficient. This is due to the presence of inefficiencies such as friction and heat loss to the environment. Even the best heat engines can only go up to around 50% efficiency.
Answer:
A sound wave can be affected by a lot of different variables. As an audio engineer some of the more common things we deal with involve air temperature, humidity and even wind. The first two affect the speed at which the wave travels, while wind can actually cause a phase like effect if it is blowing hard enough. Another big one though not directly related to the air is walls and other solid objects that cause the sound wave to bounce off of them and reflect. This causes a secondary wave that isn’t as strong as the first wave but is the cause of “muddy” sounding venues when you are indoors.
Explanation: