-- If the work is done to make the object move faster, then
the work done becomes kinetic energy of the object.
-- If work is done on the object but it doesn't move any faster,
then there must be friction holding it back. In that case, the work
that's done just to keep the object moving becomes heat, in the
places where the friction acts on it.
Velocity as a Vector Quantity
Because the person always returns to the original position, the motion would never result in a change in position. Since velocity is defined as the rate at which the position changes, this motion results in zero velocity.
Qualitative data gives the information of quality which can not be measured in numbers. For example: Color of eyes, softness of skin.
Quantitative data is information of quantity that can be represented in numbers. For example length and mass of any object.
Zinc is a silver-gray metal is a qualitative data, here silver gray color is quality of zinc metal which can not be measured in numbers.
Chlorine has a density of 3.2 g/L is a quantitative data. The value of density can be compared with other elements by comparing the numbers.
Gallium is not found in nature is neither qualitative nor quantitative.
Nitrogen has a melting point of –210.00 °C is a quantitative data because this is expressed in numbers.
Aluminum is a solid is a qualitative data because it tells about the state of element which can not be measured in numbers.
Answer:
39.240 W
Explanation:
Let's start by calculating the work done by the engine. We can assume that it is the same work done by the weight of the object to bring it from 40m to the surface: as much energy it takes to bring it up, the same ammount it takes to bring it down. Said work is 
At this point we can simply apply the definition of power, that is
, to get the power of the engine is 
Answer:
r₂ = 0.316 m
Explanation:
The sound level is expressed in decibels, therefore let's find the intensity for the new location
β = 10 log
let's write this expression for our case
β₁ = 10 log \frac{I_1}{I_o}
β₂ = 10 log \frac{I_2}{I_o}
β₂ -β₁ = 10 (
)
β₂ - β₁ = 10
log \frac{I_2}{I_1} =
= 3
= 10³
I₂ = 10³ I₁
having the relationship between the intensities, we can use the definition of intensity which is the power per unit area
I = P / A
P = I A
the area is of a sphere
A = 4π r²
the power of the sound does not change, so we can write it for the two points
P = I₁ A₁ = I₂ A₂
I₁ r₁² = I₂ r₂²
we substitute the ratio of intensities
I₁ r₁² = (10³ I₁ ) r₂²
r₁² = 10³ r₂²
r₂ = r₁ / √10³
we calculate
r₂ =
r₂ = 0.316 m